This pirate ship was started for an independent study in the spring of 2017 and later had the background added to it in the fall of 2017. Every element was modeled in Cinema 4D, UV'd in 3D Coat, and textured in Substance Painter. I also used a new 3rd party plug-in called PixelBerg to experiment with its rendering engine. While I enjoy the modeling more, I spent an equal amount of time texturing and setting up the render settings/working on post in Photoshop. I bettered my abilities to make mountains, an ocean, and hard-surface modeling in general.